SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_RenderTexture9Grid

Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect);

Function Parameters

SDL_Renderer * renderer the renderer which should copy parts of a texture.
SDL_Texture * texture the source texture.
const SDL_FRect * srcrect the SDL_Rect structure representing the rectangle to be used for the 9-grid, or NULL to use the entire texture.
float left_width the width, in pixels, of the left corners in srcrect.
float right_width the width, in pixels, of the right corners in srcrect.
float top_height the height, in pixels, of the top corners in srcrect.
float bottom_height the height, in pixels, of the bottom corners in srcrect.
float scale the scale used to transform the corner of srcrect into the corner of dstrect, or 0.0f for an unscaled copy.
const SDL_FRect * dstrect a pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

The pixels in the texture are split into a 3x3 grid, using the different corner sizes for each corner, and the sides and center making up the remaining pixels. The corners are then scaled using scale and fit into the corners of the destination rectangle. The sides and center are then stretched into place to cover the remaining destination rectangle.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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