SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_RenderTextureTiled

Tile a portion of the texture to the current rendering target at subpixel precision.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect);

Function Parameters

SDL_Renderer * renderer the renderer which should copy parts of a texture.
SDL_Texture * texture the source texture.
const SDL_FRect * srcrect a pointer to the source rectangle, or NULL for the entire texture.
float scale the scale used to transform srcrect into the destination rectangle, e.g. a 32x32 texture with a scale of 2 would fill 64x64 tiles.
const SDL_FRect * dstrect a pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

The pixels in srcrect will be repeated as many times as needed to completely fill dstrect.

Thread Safety

This function should only be called on the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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