Return a copy of a surface rotated clockwise a number of degrees.
Defined in <SDL3/SDL_surface.h>
SDL_Surface * SDL_RotateSurface(SDL_Surface *surface, float angle);| SDL_Surface * | surface | the surface to rotate. |
| float | angle | the rotation angle, in degrees. |
(SDL_Surface *) Returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for more information.
The angle of rotation can be negative for counter-clockwise rotation.
When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.
This function can be called on different threads with different surfaces.
This function is available since SDL 3.4.0.