Initializes and launches an SDL application, by doing platform-specific initialization before calling your mainFunction and cleanups after it returns, if that is needed for a specific platform, otherwise it just calls mainFunction.
int SDL_RunApp(int argc, char* argv, SDL_main_func mainFunction, void * reserved);
|argc||The argc parameter from the application's main() function, or 0 if the platform's main-equivalent has no argc|
|argv||The argv parameter from the application's main() function, or NULL if the platform's main-equivalent has no argv|
|mainFunction||Your SDL app's C-style main(), an SDL_main_func. NOT the function you're calling this from! Its name doesn't matter, but its signature must be like int my_main(int argc, char* argv)|
|reserved||should be NULL (reserved for future use, will probably be platform-specific then)|
Returns the return value from mainFunction: 0 on success, -1 on failure; SDL_GetError() might have more information on the failure
You can use this if you want to use your own main() implementation without using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do not need SDL_SetMainReady().
This function is available since SDL 3.0.0.