SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_RunApp

Initializes and launches an SDL application, by doing platform-specific initialization before calling your mainFunction and cleanups after it returns, if that is needed for a specific platform, otherwise it just calls mainFunction.

Header File

Defined in <SDL3/SDL_main.h>

Syntax

int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved);

Function Parameters

int argc the argc parameter from the application's main() function, or 0 if the platform's main-equivalent has no argc.
char ** argv the argv parameter from the application's main() function, or NULL if the platform's main-equivalent has no argv.
SDL_main_func mainFunction your SDL app's C-style main(). NOT the function you're calling this from! Its name doesn't matter; it doesn't literally have to be main.
void * reserved should be NULL (reserved for future use, will probably be platform-specific then).

Return Value

(int) Returns the return value from mainFunction: 0 on success, otherwise failure; SDL_GetError() might have more information on the failure.

Remarks

You can use this if you want to use your own main() implementation without using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do not need SDL_SetMainReady().

Thread Safety

Generally this is called once, near startup, from the process's initial thread.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategoryMain


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.