Initializes and launches an SDL application, by doing platform-specific initialization before calling your mainFunction and cleanups after it returns, if that is needed for a specific platform, otherwise it just calls mainFunction.
Defined in <SDL3/SDL_main.h>
int SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved);
int | argc | the argc parameter from the application's main() function, or 0 if the platform's main-equivalent has no argc. |
char ** | argv | the argv parameter from the application's main() function, or NULL if the platform's main-equivalent has no argv. |
SDL_main_func | mainFunction | your SDL app's C-style main(). NOT the function you're calling this from! Its name doesn't matter; it doesn't literally have to be main . |
void * | reserved | should be NULL (reserved for future use, will probably be platform-specific then). |
(int) Returns the return value from mainFunction: 0 on success, otherwise failure; SDL_GetError() might have more information on the failure.
You can use this if you want to use your own main() implementation without using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do not need SDL_SetMainReady().
Generally this is called once, near startup, from the process's initial thread.
This function is available since SDL 3.1.3.