Sets the current blend constants on a command buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUBlendConstants(
SDL_GPURenderPass *render_pass, SDL_FColor blend_constants);
SDL_GPURenderPass * | render_pass | a render pass handle. |
SDL_FColor | blend_constants | the blend constant color. |
This function is available since SDL 3.1.3.