Sets the current stencil reference value on a command buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUStencilReference(
SDL_GPURenderPass *render_pass,
Uint8 reference);| SDL_GPURenderPass * | render_pass | a render pass handle. |
| Uint8 | reference | the stencil reference value to set. |
This function is available since SDL 3.2.0.