Sets an arbitrary string constant to label a texture.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUTextureName(
SDL_GPUDevice *device,
SDL_GPUTexture *texture,const char *text);
SDL_GPUDevice * | device | a GPU Context. |
SDL_GPUTexture * | texture | a texture to attach the name to. |
const char * | text | a UTF-8 string constant to mark as the name of the texture. |
Useful for debugging.
This function is available since SDL 3.1.3.