Set a property on a set of properties with a cleanup function that is called when the property is deleted
int SDL_SetPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, void (SDLCALL *cleanup)(void *userdata, void *value), void *userdata);
props | the properties to modify |
name | the name of the property to modify |
value | the new value of the property, or NULL to delete the property |
cleanup | the function to call when this property is deleted, or NULL if no cleanup is necessary |
userdata | a pointer that is passed to the cleanup function |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
It is safe to call this function from any thread.
This function is available since SDL 3.0.0.