Set the clip rectangle for rendering on the specified target.
Defined in <SDL3/SDL_render.h>
bool SDL_SetRenderClipRectFloat(SDL_Renderer *renderer, const SDL_FRect *rect);| SDL_Renderer * | renderer | the rendering context. |
| const SDL_FRect * | rect | an SDL_FRect structure representing the clip area, relative to the viewport, or NULL to disable clipping. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Each render target has its own clip rectangle. This function sets the cliprect for the current render target.
This function should only be called on the main thread.
This function is available since SDL 3.6.0.