Set the palette used by a texture.
Defined in <SDL3/SDL_render.h>
bool SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette);
SDL_Texture * | texture | the texture to update. |
SDL_Palette * | palette | the SDL_Palette structure to use. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Setting the palette keeps an internal reference to the palette, which can be safely destroyed afterwards.
A single palette can be shared with many textures.
This function should only be called on the main thread.
This function is available since SDL 3.4.0.