###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetTextureUserData Associate a user-specified pointer with a texture. ## Syntax ```c int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------ | | **texture** | the texture to update. | | **userdata** | the pointer to associate with the texture. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetTextureUserData](SDL_GetTextureUserData) ---- [CategoryAPI](CategoryAPI)