###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetWindowGrab Set a window's input grab mode. ## Syntax ```c int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed); ``` ## Function Parameters | | | | --------------- | ----------------------------------------------------------------------------- | | **window** | the window for which the input grab mode should be set | | **grabbed** | [SDL_TRUE](SDL_TRUE) to grab input or [SDL_FALSE](SDL_FALSE) to release input | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks When input is grabbed, the mouse is confined to the window. This function will also grab the keyboard if [`SDL_HINT_GRAB_KEYBOARD`](SDL_HINT_GRAB_KEYBOARD) is set. To grab the keyboard without also grabbing the mouse, use [SDL_SetWindowKeyboardGrab](SDL_SetWindowKeyboardGrab)(). If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller's window. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_GetGrabbedWindow](SDL_GetGrabbedWindow) * [SDL_GetWindowGrab](SDL_GetWindowGrab) ---- [CategoryAPI](CategoryAPI), [CategoryVideo](CategoryVideo)