Set a callback for every Windows message, run before TranslateMessage().
Defined in <SDL3/SDL_system.h>
void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
SDL_WindowsMessageHook | callback | the SDL_WindowsMessageHook function to call. |
void * | userdata | a pointer to pass to every iteration of callback . |
The callback may modify the message, and should return true if the message should continue to be processed, or false to prevent further processing.
This function is available since SDL 3.1.3.