Perform a stretched pixel copy from one surface to another.
Defined in <SDL3/SDL_surface.h>
bool SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);| SDL_Surface * | src | the SDL_Surface structure to be copied from. |
| const SDL_Rect * | srcrect | the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface. |
| SDL_Surface * | dst | the SDL_Surface structure that is the blit target. |
| const SDL_Rect * | dstrect | the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire destination surface. |
| SDL_ScaleMode | scaleMode | the SDL_ScaleMode to be used. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Only one thread should be using the src and dst surfaces at any given time.
This function is available since SDL 3.4.0.