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SDL_TryLockJoysticks

Locking for atomic access to the joystick API.

Header File

Defined in <SDL3/SDL_joystick.h>

Syntax

bool SDL_TryLockJoysticks(void);

Return Value

(bool) Returns true if the joysticks were successfully locked, false otherwise.

Remarks

The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.6.0.


CategoryAPI, CategoryAPIFunction, CategoryJoystick


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