Wait indefinitely for the next available event.
Defined in <SDL3/SDL_events.h>
bool SDL_WaitEvent(SDL_Event *event);
SDL_Event * | event | the SDL_Event structure to be filled in with the next event from the queue, or NULL. |
(bool) Returns true on success or false if there was an error while waiting for events; call SDL_GetError() for more information.
If event
is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.