SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WaitForGPUSwapchain

Blocks the thread until a swapchain texture is available to be acquired.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_WaitForGPUSwapchain(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_Window * window a window that has been claimed.

Return Value

(bool) Returns true on success, false on failure; call SDL_GetError() for more information.

Thread Safety

This function should only be called from the thread that created the window.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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