Move the mouse cursor to the given position within the window.
Defined in <SDL3/SDL_mouse.h>
void SDL_WarpMouseInWindow(SDL_Window * window,
float x, float y);
SDL_Window * | window | the window to move the mouse into, or NULL for the current mouse focus. |
float | x | the x coordinate within the window. |
float | y | the y coordinate within the window. |
This function generates a mouse motion event if relative mode is not enabled. If relative mode is enabled, you can force mouse events for the warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
This function should only be called on the main thread.
This function is available since SDL 3.1.3.