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(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WriteAsyncIO

Start an async write.

Header File

Defined in <SDL3/SDL_asyncio.h>

Syntax

bool SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);

Function Parameters

SDL_AsyncIO * asyncio a pointer to an SDL_AsyncIO structure.
void * ptr a pointer to a buffer to write data from.
Uint64 offset the position to start writing to the data source.
Uint64 size the number of bytes to write to the data source.
SDL_AsyncIOQueue * queue a queue to add the new SDL_AsyncIO to.
void * userdata an app-defined pointer that will be provided with the task results.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function writes size bytes from offset position in the data source to the area pointed at by ptr.

This function returns as quickly as possible; it does not wait for the write to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn't start at all.

ptr must remain available until the work is done, and may be accessed by the system at any time until then. Do not allocate it on the stack, as this might take longer than the life of the calling function to complete!

An SDL_AsyncIOQueue must be specified. The newly-created task will be added to it when it completes its work.

Thread Safety

It is safe to call this function from any thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryAsyncIO


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