SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_WriteSurfacePixel

Writes a single pixel to a surface.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);

Function Parameters

SDL_Surface * surface the surface to write.
int x the horizontal coordinate, 0 <= x < width.
int y the vertical coordinate, 0 <= y < height.
Uint8 r the red channel value, 0-255.
Uint8 g the green channel value, 0-255.
Uint8 b the blue channel value, 0-255.
Uint8 a the alpha channel value, 0-255.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.

Version

This function is available since SDL 3.1.3.


CategoryAPI, CategoryAPIFunction, CategorySurface


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