###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_iPhoneSetAnimationCallback Use this function to set the animation callback on Apple iOS. ## Syntax ```c int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); ``` ## Function Parameters | | | | --------------------- | ------------------------------------------------------------ | | **window** | the window for which the animation callback should be set | | **interval** | the number of frames after which **callback** will be called | | **callback** | the function to call for every frame. | | **callbackParam** | a pointer that is passed to `callback`. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The function prototype for `callback` is: ```c void callback(void* callbackParam); ``` Where its parameter, `callbackParam`, is what was passed as `callbackParam` to [SDL_iPhoneSetAnimationCallback](SDL_iPhoneSetAnimationCallback)(). This function is only available on Apple iOS. For more information see: https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md This functions is also accessible using the macro [SDL_iOSSetAnimationCallback](SDL_iOSSetAnimationCallback)() since SDL 2.0.4. ## Version This function is available since SDL 3.0.0. ## Related Functions * [SDL_iPhoneSetEventPump](SDL_iPhoneSetEventPump) ---- [CategoryAPI](CategoryAPI), [CategorySystem](CategorySystem), [CategoryDraft](CategoryDraft)