Copy memory ranges that might overlap.
Defined in <SDL3/SDL_stdinc.h>
void * SDL_memmove(void *dst, const void *src, size_t len);| void * | dst | The destination memory region. Must not be NULL. |
| const void * | src | The source memory region. Must not be NULL. |
| size_t | len | The length in bytes of both dst and src. |
(void *) Returns dst.
It is okay for the memory regions to overlap. If you are confident that the regions never overlap, using SDL_memcpy() may improve performance.
It is safe to call this function from any thread.
This function is available since SDL 3.2.0.