Seeds the pseudo-random number generator.
Defined in <SDL3/SDL_stdinc.h>
void SDL_srand(Uint64 seed);
Uint64 | seed | the value to use as a random number seed, or 0 to use SDL_GetPerformanceCounter(). |
Reusing the seed number will cause SDL_rand_*() to repeat the same stream of 'random' numbers.
This should be called on the same thread that calls SDL_rand*()
This function is available since SDL 3.1.3.