Get the next frame in an animation decoder.
Defined in <SDL3_image/SDL_image.h>
bool IMG_GetAnimationDecoderFrame(IMG_AnimationDecoder *decoder, SDL_Surface **frame, Uint64 *duration);
IMG_AnimationDecoder * | decoder | the animation decoder. |
SDL_Surface ** | frame | a pointer filled in with the SDL_Surface for the next frame in the animation. |
Uint64 * | duration | the duration of the frame, usually in milliseconds but can be other units if the IMG_PROP_ANIMATION_DECODER_CREATE_TIMEBASE_DENOMINATOR_NUMBER property is set when creating the decoder. |
(bool) Returns true on success or false on failure and when no more frames are available; call IMG_GetAnimationDecoderStatus() or SDL_GetError() for more information.
This function decodes the next frame in the animation decoder, returning it as an SDL_Surface. The returned surface should be freed with SDL_FreeSurface() when no longer needed.
If the animation decoder has no more frames or an error occurred while decoding the frame, this function returns false. In that case, please call SDL_GetError() for more information. If SDL_GetError() returns an empty string, that means there are no more available frames. If SDL_GetError() returns a valid string, that means the decoding failed.
This function is available since SDL_image 3.4.0.