Load an XPM image from a memory array.
Defined in <SDL3_image/SDL_image.h>
char **xpm); SDL_Surface * IMG_ReadXPMFromArrayToRGB888(
char ** | xpm | a null-terminated array of strings that comprise XPM data. |
(SDL_Surface *) Returns a new SDL surface, or NULL on error.
The returned surface will always be a 32-bit RGB surface. If you want 8-bit indexed colors (and the XPM data allows it), use IMG_ReadXPMFromArray() instead.
When done with the returned surface, the app should dispose of it with a call to SDL_DestroySurface().
This function is available since SDL_image 3.0.0.