Save an SDL_Surface into a JPEG image file.
Defined in <SDL3_image/SDL_image.h>
bool IMG_SaveJPG(SDL_Surface *surface, const char *file, int quality);
SDL_Surface * | surface | the SDL surface to save. |
const char * | file | path on the filesystem to write new file to. |
int | quality | [0; 33] is Lowest quality, [34; 66] is Middle quality, [67; 100] is Highest quality. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the file already exists, it will be overwritten.
This function is available since SDL_image 3.0.0.