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Introduction to SDL_mixer with Xcode

The easiest way to use SDL_mixer is to include it along with SDL as subprojects in your project.

We'll start by creating a simple project to build and run hello.c

Support for GME, Ogg, Opus, Wavepack, and XMP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh and editing the config at the top of the Xcode project to enable them. You will need to include the appropriate framework in your application.


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