Create a mixing group.
Defined in <SDL3_mixer/SDL_mixer.h>
MIX_Group * MIX_CreateGroup(MIX_Mixer *mixer);
MIX_Mixer * | mixer | the mixer on which to create a mixing group. |
(MIX_Group *) Returns a newly-created mixing group, or NULL on error; call SDL_GetError() for more information.
Tracks are assigned to a mixing group (or if unassigned, they live in a mixer's internal default group). All tracks in a group are mixed together and the app can access this mixed data before it is mixed with all other groups to produce the final output.
This can be a useful feature, but is completely optional; apps can ignore mixing groups entirely and still have a full experience with SDL_mixer.
After creating a group, assign tracks to it with MIX_SetTrackGroup(). Use MIX_SetGroupPostMixCallback() to access the group's mixed data.
A mixing group can be destroyed with MIX_DestroyGroup() when no longer needed. Destroying the mixer will also destroy all its still-existing mixing groups.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.