Pause all currently-playing tracks.
Defined in <SDL3_mixer/SDL_mixer.h>
bool MIX_PauseAllTracks(MIX_Mixer *mixer);
MIX_Mixer * | mixer | the mixer on which to pause all tracks. |
(bool) Returns true on success, false on error; call SDL_GetError() for details.
A paused track is not considered "stopped," so its MIX_TrackStoppedCallback will not fire if paused, but it won't change state by default, generate audio, or generally make progress, until it is resumed.
This function makes all tracks on the specified mixer that are currently playing move to a paused state. They can later be resumed.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.