SDL Wiki
(This function is part of SDL_mixer, a separate library from SDL.)


Load a raw audio data from memory as quickly as possible.

Header File

Defined in <SDL3_mixer/SDL_mixer.h>


Mix_Chunk * Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);

Function Parameters

Uint8 * mem memory buffer containing raw PCM data.
Uint32 len length of buffer pointed to by mem, in bytes.

Return Value

(Mix_Chunk *) Returns a new chunk, or NULL on error.


The audio data MUST be in the exact same format as the audio device. This function will not attempt to convert it, or even verify it's in the right format.

If this function is successful, the provided memory buffer must remain available until Mix_FreeChunk() is called on the returned chunk.


This function is available since SDL_mixer 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction

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