Load a raw audio data from memory as quickly as possible.
Defined in <SDL3_mixer/SDL_mixer.h>
Mix_Chunk * Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
Uint8 * | mem | memory buffer containing raw PCM data. |
Uint32 | len | length of buffer pointed to by mem , in bytes. |
(Mix_Chunk *) Returns a new chunk, or NULL on error.
The audio data MUST be in the exact same format as the audio device. This function will not attempt to convert it, or even verify it's in the right format.
If this function is successful, the provided memory buffer must remain available until Mix_FreeChunk() is called on the returned chunk.
This function is available since SDL_mixer 3.0.0.