The receiving end of a stream connection.
Defined in <SDL3_net/SDL_net.h>
typedef struct NET_Server NET_Server;
This is an opaque datatype, to be treated by the app as a handle.
Internally, this is what BSD sockets refers to as a "listen socket". Clients attempt to connect to a server, and if the server accepts the connection, will provide the app with a stream socket to send and receive data over that connection.
This datatype is available since SDL_net 3.0.0.