###### (This function is part of SDL_net, a separate library from SDL.) # SDLNet_DestroyDatagramSocket Dispose of a previously-created datagram socket. ## Header File Defined in [](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/SDL_net.h) ## Syntax ```c void SDLNet_DestroyDatagramSocket(SDLNet_DatagramSocket *sock); ``` ## Function Parameters | | | | | ------------------------------------------------ | -------- | --------------------------- | | [SDLNet_DatagramSocket](SDLNet_DatagramSocket) * | **sock** | datagram socket to destroy. | ## Remarks This will _abandon_ any data queued for sending that hasn't made it to the socket. If you need this data to arrive, you should wait for confirmation from the remote computer in some form that you devise yourself. Queued data is not guaranteed to arrive even if the library made efforts to transmit it here. Any data that has arrived from the remote end of the connection that hasn't been read yet is lost. ## Thread Safety You should not operate on the same socket from multiple threads at the same time without supplying a serialization mechanism. However, different threads may access different sockets at the same time without problems. ## Version This function is available since SDL_Net 3.0.0. ## See Also - [SDLNet_CreateDatagramSocket](SDLNet_CreateDatagramSocket) - [SDLNet_SendDatagram](SDLNet_SendDatagram) - [SDLNet_ReceiveDatagram](SDLNet_ReceiveDatagram) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySDLNet](CategorySDLNet)