SDL Wiki
(This function is part of SDL_net, a separate library from SDL.)


Dispose of a previously-created server.

Header File

Defined in <SDL3_net/SDL_net.h>


void SDLNet_DestroyServer(SDLNet_Server *server);

Function Parameters

SDLNet_Server * server server to destroy.


This will immediately disconnect any pending client connections that had not yet been accepted, but will not disconnect any existing accepted connections (which can still be used and must be destroyed separately). Further attempts to make new connections to this server will fail on the client side.

Thread Safety

You should not operate on the same server from multiple threads at the same time without supplying a serialization mechanism. However, different threads may access different servers at the same time without problems.


This function is available since SDL_Net 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction

[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.