###### (This function is part of SDL_net, a separate library from SDL.) # SDLNet_GetAddressString Get a human-readable string from a resolved address. ## Header File Defined in [](https://github.com/libsdl-org/SDL_net/blob/main/include/SDL3_net/SDL_net.h) ## Syntax ```c const char * SDLNet_GetAddressString(SDLNet_Address *address); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | ---------------------------------------------- | | [SDLNet_Address](SDLNet_Address) * | **address** | The [SDLNet_Address](SDLNet_Address) to query. | ## Return Value (const char *) Returns a string, or NULL on error; call SDL_GetError() for details. ## Remarks This returns a string that's "human-readable", in that it's probably a string of numbers and symbols, like "159.203.69.7" or "2604:a880:800:a1::71f:3001". It won't be the original hostname (like "icculus.org"), but it's suitable for writing to a log file, etc. Do not free or modify the returned string; it belongs to the [SDLNet_Address](SDLNet_Address) that was queried, and is valid as long as the object lives. Either make sure the address has a reference as long as you need this or make a copy of the string. This will return NULL if resolution is still in progress, or if resolution failed. You can use [SDLNet_GetAddressStatus](SDLNet_GetAddressStatus)() or [SDLNet_WaitUntilResolved](SDLNet_WaitUntilResolved)() to make sure resolution has successfully completed before calling this. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL_Net 3.0.0. ## See Also - [SDLNet_GetAddressStatus](SDLNet_GetAddressStatus) - [SDLNet_WaitUntilResolved](SDLNet_WaitUntilResolved) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)