Enable simulated address resolution failures.
Defined in <SDL3_net/SDL_net.h>
void SDLNet_SimulateAddressResolutionLoss(int percent_loss);
int | percent_loss | A number between 0 and 100. Higher means more failures. Zero to disable. |
Often times, testing a networked app on your development machine--which might have a wired connection to a fast, reliable network service--won't expose bugs that happen when networks intermittently fail in the real world, when the wifi is flakey and firewalls get in the way.
This function allows you to tell the library to pretend that some percentage of address resolutions will fail.
The higher the percentage, the more resolutions will fail and/or take longer for resolution to complete.
Setting this to zero (the default) will disable the simulation. Setting to 100 means everything fails unconditionally. At what percent the system merely borders on unusable is left as an exercise to the app developer.
This is intended for debugging purposes, to simulate real-world conditions that are various degrees of terrible. You probably should not call this in production code, where you'll likely see real failures anyhow.
It is safe to call this function from any thread.
This function is available since SDL_Net 3.0.0.