SDL Wiki
(This function is part of SDL_ttf, a separate library from SDL.)

TTF_RenderUNICODE_LCD

Render UCS-2 text at LCD subpixel quality to a new ARGB surface.

Header File

Defined in <SDL3_ttf/SDL_ttf.h>

Syntax

SDL_Surface * TTF_RenderUNICODE_LCD(TTF_Font *font,
                const Uint16 *text, SDL_Color fg, SDL_Color bg);

Function Parameters

TTF_Font * font the font to render with.
const Uint16 * text text to render, in UCS-2 encoding.
SDL_Color fg the foreground color for the text.
SDL_Color bg the background color for the text.

Return Value

(SDL_Surface *) Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Remarks

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use TTF_RenderUNICODE_LCD_Wrapped() instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

Please note that this function is named "Unicode" but currently expects UCS-2 encoding (16 bits per codepoint). This does not give you access to large Unicode values, such as emoji glyphs. These codepoints are accessible through the UTF-8 version of this function.

You can render at other quality levels with TTF_RenderUNICODE_Solid, TTF_RenderUNICODE_Shaded, and TTF_RenderUNICODE_Blended.

Version

This function is available since SDL_ttf 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction


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