#pragma section-numbers off #pragma disable-camelcase = SDL_Color = A structure that represents a color. <> == Data Fields == ||Uint8||'''r'''||the red component in the range 0-255|| ||Uint8||'''g'''||the green component in the range 0-255|| ||Uint8||'''b'''||the blue component in the range 0-255|| ||Uint8||'''a'''||the alpha component in the range 0-255|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == [[SDL_Color]] and SDL_Colour are interchangeable. If you have RGB color values you would use decimal values in this struct. ''Example'': orange = 255,165,0 so set r=255, g=165, b=0, a=255. If you have HTML color codes you would use hexidecimal values in this struct. ''Example'': orange = #FFA500 so set r=0xFF, g=0xA5, b=0x00, a=0xFF. [[SDL_Color]] describes a color in a format independent way. You can convert an [[SDL_Color]] to a pixel value for a certain pixel format using [[SDL_MapRGB]](). == Related Structures == .[[SDL_Palette]] == Related Functions == .[[SDL_SetPaletteColors]] ---- [[CategoryStruct]], [[CategoryPixels]]