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Editor: SheenaSmith
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Editor: SheenaSmith
Comment: minor change
Deletions are marked like this. Additions are marked like this.
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*<<BR>><<Color2(green,Should this example be expanded like the other Create functions and then Included on the SDL_!DestroySemaphore page?)>> *<<BR>><<Color2(green,Should this example be merged with the one on the SDL_!DestroySemaphore page and then used as an Include there instead?)>>

DRAFT

SDL_CreateSemaphore

Use this function to create a semaphore, initialized with a value returns NULL on failure *create a new semaphore and assign an initial value to it*.

Syntax

SDL_sem* SDL_CreateSemaphore(Uint32 initial_value)

Function Parameters

initial_value

the starting value for the semaphore

Return Value

*
Returns a pointer to an initialized semaphore or NULL if there was an error.
*

; call SDL_GetError() for more information.

Code Examples

*

SDL_sem *my_sem;

my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE);

if (my_sem == NULL) {
        return CREATE_SEM_FAILED;
}

*
green

Remarks

*
SDL_CreateSemaphore() creates a new semaphore and initializes it with the value initial_value. Each locking operation on the semaphore by SDL_SemWait(), SDL_SemTryWait() or SDL_SemWaitTimeout() will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by SDL_SemPost() will atomically increment the semaphore value.
*


CategoryAPI, CategoryMutex

None: SDL_CreateSemaphore (last edited 2013-08-12 05:40:21 by Sam Lantinga)

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