|
Size: 1132
Comment: content changed
|
Size: 1208
Comment: content added
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 18: | Line 18: |
| ||'''format'''||one of the enumerated values in [[SDL_PixelFormatEnum]]|| ||'''access'''||one of the enumerated values in [[SDL_TextureAccess]]|| |
||'''format'''||one of the enumerated values in [[SDL_PixelFormatEnum]]; see [[#Remarks|Remarks]] for details|| ||'''access'''||one of the enumerated values in [[SDL_TextureAccess]]; see [[#Remarks|Remarks]] for details|| |
SDL_CreateTexture
Use this function to create a texture for the current rendering context.
Contents
Syntax
SDL_TextureID SDL_CreateTexture(Uint32 format,
int access,
int w,
int h)
Function Parameters
format |
one of the enumerated values in SDL_PixelFormatEnum; see Remarks for details |
access |
one of the enumerated values in SDL_TextureAccess; see Remarks for details |
w |
the width of the texture in pixels |
h |
the height of the texture in pixels |
Return Value
The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
You can add useful comments here
