SDL_CreateTexture
Use this function to create a texture for the current rendering context.
Contents
Syntax
SDL_TextureID SDL_CreateTexture(Uint32 format,
int access,
int w,
int h)
Function Parameters
format |
one of the enumerated values in SDL_PixelFormatEnum |
access |
one of the enumerated values in SDL_TextureAccess |
w |
the width of the texture in pixels |
h |
the height of the texture in pixels |
Return Value
The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.
Code Examples
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Remarks
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