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SDL Wiki


Request a window to give a signal, e.g.


int SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);

Function Parameters


the window to request the flashing for


number of times the window gets flashed on systems that support flashing the window multiple times, like Windows, else it is ignored

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


a visual signal, to demand attention from the user.

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