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SDL_FlashWindow

Request a window to give a signal, e.g.

Syntax

int SDL_FlashWindow(SDL_Window * window, Uint32 flash_count);

Function Parameters

window

the window to request the flashing for

flash_count

number of times the window gets flashed on systems that support flashing the window multiple times, like Windows, else it is ignored

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

a visual signal, to demand attention from the user.


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