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SDL Wiki

SDL_GL_MakeCurrent

Set up an OpenGL context for rendering into an OpenGL window.

Syntax

int SDL_GL_MakeCurrent(SDL_Window * window,
                       SDL_GLContext context);

Function Parameters

window

the window to associate with the context

context

the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

The context must have been created with a compatible window.

SDL_GL_CreateContext

CategoryAPI, CategoryVideo


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