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SDL Wiki


Set up an OpenGL context for rendering into an OpenGL window.


int SDL_GL_MakeCurrent(SDL_Window * window,
                       SDL_GLContext context);

Function Parameters


the window to associate with the context


the OpenGL context to associate with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The context must have been created with a compatible window.


CategoryAPI, CategoryVideo

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