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Revision 1 as of 2010-01-18 06:48:52
Size: 898
Editor: SheenaSmith
Comment: create page, add content
Revision 2 as of 2010-01-21 18:27:04
Size: 894
Editor: SheenaSmith
Comment: Update WindowID > Window*
Deletions are marked like this. Additions are marked like this.
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int SDL_GL_MakeCurrent(SDL_WindowID windowID, int SDL_GL_MakeCurrent(SDL_Window* window,
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||'''windowID'''||the type used to identify the window|| ||'''window'''||the type used to identify the window||

DRAFT

SDL_GL_MakeCurrent

Use this function to set up an OpenGL context for rendering into an OpenGL window.

Syntax

int SDL_GL_MakeCurrent(SDL_Window*   window,
                       SDL_GLContext context)

Function Parameters

window

the type used to identify the window

context

the SDL_GLContext associated with the window

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

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CategoryAPI, CategoryVideo

None: SDL_GL_MakeCurrent (last edited 2011-01-02 04:40:55 by SheenaSmith)

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