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| ||<tablewidth="100%" style="color: #FF0000;" :> DRAFT|| | |
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| ||'''window'''||the type used to identify the window|| ||'''context'''||the SDL_GLContext associated with the window|| |
||'''window'''||the window to associate with the context|| ||'''context'''||the OpenGL context to associate with the window|| |
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| .[[SDL_OtherFunction]] | .[[SDL_GL_CreateContext]] |
SDL_GL_MakeCurrent
Use this function to set up an OpenGL context for rendering into an OpenGL window.
Contents
Syntax
int SDL_GL_MakeCurrent(SDL_Window* window,
SDL_GLContext context)
Function Parameters
window |
the window to associate with the context |
context |
the OpenGL context to associate with the window |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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