#pragma section-numbers off #pragma disable-camelcase = SDL_GL_MakeCurrent = Use this function to set up an OpenGL context for rendering into an OpenGL window. <> == Syntax == {{{#!highlight cpp int SDL_GL_MakeCurrent(SDL_Window* window, SDL_GLContext context) }}} == Function Parameters == ||'''window'''||the window to associate with the context|| ||'''context'''||the OpenGL context to associate with the window|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_GL_CreateContext]] ---- [[CategoryAPI]], [[CategoryVideo]]