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Revision 11 as of 2015-09-15 14:43:13
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Editor: urkle
Comment: Add note about OS X framebuffer behavior.
Revision 12 as of 2015-12-29 18:40:37
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Comment: Improved linking a bit.
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On OS X make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. [[http://renderingpipeline.com/2012/05/nsopenglcontext-flushbuffer-might-not-do-what-you-think/|more info]] On OS X make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. See [[http://renderingpipeline.com/2012/05/nsopenglcontext-flushbuffer-might-not-do-what-you-think/|this blog post]] for more info.

SDL_GL_SwapWindow

Use this function to update a window with OpenGL rendering.

Syntax

void SDL_GL_SwapWindow(SDL_Window* window)

Function Parameters

window

the window to change

Code Examples

You can add your code example here

Remarks

This is used with double-buffered OpenGL contexts, which are the default.

On OS X make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. See this blog post for more info.


CategoryAPI, CategoryVideo

None: SDL_GL_SwapWindow (last edited 2020-03-29 15:38:46 by ChrisBush)

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