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Use this function to swap the OpenGL buffers for the window, if double-buffering is supported. Use this function to update the display with OpenGL rendering for double-buffered OpenGL contexts.
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This function is typically used after doing OpenGL rendering to update the display. ''You can add useful comments here''

SDL_GL_SwapWindow

Use this function to update the display with OpenGL rendering for double-buffered OpenGL contexts.

Syntax

void SDL_GL_SwapWindow(SDL_Window* window)

Function Parameters

window

the window to update

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_GL_SwapWindow (last edited 2020-03-29 15:38:46 by ChrisBush)

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