= SDL_GameControllerGetSensorDataRate = Get the data rate (number of events per second) of a game controller sensor. == Syntax == float SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type); == Function Parameters == {| |'''gamecontroller''' |The controller to query |- |'''type''' |The type of sensor to query |} == Return Value == Return the data rate, or 0.0f if the data rate is not available. == Version == This function is available since SDL 2.0.16. ---- [[CategoryAPI]]