= SDL_GameControllerGetTouchpadFinger = Get the current state of a finger on a touchpad on a game controller. == Syntax == int SDL_GameControllerGetTouchpadFinger(SDL_GameController *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure); == Version == This function is available since SDL 2.0.14. ---- [[CategoryAPI]]