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SDL_GameControllerGetVendor

Get the USB vendor ID of an opened controller, if available.

Syntax

Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller);

Function Parameters

gamecontroller

the game controller object to query.

Return Value

Return the USB vendor ID, or zero if unavailable.

Remarks

If the vendor ID isn't available this function returns 0.


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